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Proper combination of the three can leave you almost unkillable. To follow the example of the Taoist sword style – the first, basic attack gives you a mana shield, the second move buffs you with vampirism (leeching both health and energy from damaged enemies), and the third is an area-wide slash that ignores armour. The move sets are all clearly focused on a specific purpose, and the abilities often work best in combos.
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Switching between styles in combat is possible, but it puts all the better abilities on cooldown, so effective switching requires a modicum of planning to pull off. All the moves require energy (mana, more or less) to perform, while the higher-tier abilities are only unlocked when you reach enough proficiency in a given style, and they also go on cooldown when used. Apart from being influenced by a primary weapon skill and a secondary support skill, they usually give you a set of three unique moves in combat, though the most basic ones may be limited to two moves. So on and so forth.Īlso, a word on how the styles actually work. A zither (yes, the musical instrument) fighting style requires a high score in music. Similarly, a throwing weapon style will need high chess-playing. For example, there’s a Taoist sword-fighting style, whose effectiveness is influenced by your skill in calligraphy.
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For starters, most combat styles in the game scale off two abilities – a primary combat skill and a secondary skill. Here, all the statistics, from floriculture to martial arts, are useful to some degree, for a number of reasons. This is not at all the case in Tale of Wuxia. In another game, you’d identify the dump stats, pump your sword skill to maximum and set sail to victory. I’m talking of course about the multitude of statistics (there are around 40 things to raise), and the fact that seemingly useless things (“tea-making”, “calligraphy”) are coupled with what looks like obviously superior options (combat stats). Tale of Wuxia’s main tagline is that it “has been dedicated to providing gameplayers with a player-defined platform, where they can customize their own Wuxia” (“Wuxia” is Chinese for “martial hero”), so as you may imagine, character building is an important part of this game.Īnd what a platform for character building it is! When you look at the system at first, you might get suspicious, because it has all the elements that don’t work in most other games, and which lend themselves to a great many trap builds.
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